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Author: GAMERT

Breakout EDU : The Mysterious Library Box

May 16, 2017 GAMERT Conferences, GameRT

The year is 2050 and the pace of change in education has been paralyzingly slow. While at a dinner with your fellow educators you learned

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Ontario Library Association’s Digital Odyssey 2017

April 24, 2017 GAMERT Conferences, Resources

The Ontario Library Association (OLA) will be hosting a one-day conference on gaming in libraries in Toronto at the Ontario College of Art and Design

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International Games Week 2017

April 3, 2017 GAMERT Initiatives, International Games Week

International Games Day is now International Games Week. This change allows expansion into school programs and more flexibility in scheduling. This year’s event will take

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Escape to the Library at the ALA Annual Conference

February 24, 2017 GAMERT Conferences, GameRT

Escape rooms are one of the best ways to immerse users in an engaged learning activity; participants must cooperate to overcome obstacles and solve puzzles

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ALA Midwinter 2017 GameRT Conference Program

January 27, 2017 GAMERT Conferences, GameRT, Past Conferences

Inclusive programming: The Power of Accessible Board Games An hour-long workshop addressing board game accessibility and universal design, ways to make board games accessible, and

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Pokémon Go Library Battle Map

November 26, 2016 GAMERT GameRT, Highlight

Which Pokémon team controls your library’s gym?   To add your library to the map, simply input your library’s information into the Pokémon battle form.

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ALA Annual 2016 GameRT Conference Program

July 27, 2016 GAMERT Conferences, GameRT, Past Conferences

How Design Thinking is helping the library better understand the needs of gamers by Mariella Colon and Kristen Edson, both Librarians at Chicago Public Library. Using

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2016 IGD Press Kit

February 20, 2016 GAMERT Initiatives, International Games Week, Promotional Material

More than two thousand libraries around the world will celebrate the 9th annual International Games Day @ your library on Saturday, November 19, 2016. We

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ALA Annual 2015 GameRT Conference Program

July 27, 2015 GAMERT Conferences, GameRT, Past Conferences

Beyond the Game Night by Amy Neeser, Carolyn Bishoff, and Shannon Farrell Models for gaming services in academic libraries focus on two areas: collections and

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ALA Annual 2014 GameRT Conference Program

July 27, 2014 GAMERT Conferences, GameRT, Past Conferences

Using Meaningful Gamification to Motivate Library Users: A Hands-on Workshop by Scott Nicholson Meaningful Gamification is the use of game design elements to help someone find meaning in a

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