ALA Annual 2012 GameRT Conference Program

Exploring Stories through Interactive Fiction by Scott Nicholson

Remember ZORK? Text-based interactive fiction is a game genre that has existed for decades, but has not been heavily used in libraries. Interactive Fiction is still going strong today, and allows players to explore stories and to create their own interactive stories. Libraries looking to support traditional literacy with gaming activities can look to Interactive Fiction at the core of an easily justifiable and low-cost gaming program. Join Scott Nicholson, associate professor from the School of Information Studies at Syracuse University and experts from the Interactive Fiction domain to learn about how to use and create Interactive Fiction in both digital and analog forms for your library!

Lemon Tree

We like to bring an element of active learning, including fun and games, into our information literacy teaching when we can, whether that is using crosswords, treasure hunts, or light-hearted videos, but we hadn’t before brought games, along with the technology and social nature of web 2.0, into the core of the library. We’re currently changing this and have introduced a social, online game based around using the library resources, developed for us by an external company (Running in the Halls).

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