This is a guest post by Ruth Monnier. In 2019, I wrote about attending ALA Play in Washington, D.C. No one could have foreseen that
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This is a guest post by Ruth Monnier. In 2019, I wrote about attending ALA Play in Washington, D.C. No one could have foreseen that
Read moreIt’s another great year for games at the ALA Annual Conference in Washington, D.C. from June 20-25, 2019. Join your fellow gamers and librarians at
Read moreAnother year at ALA and the gamers were out in force. On the Exhibit Floor GameRT hosted a booth with special guests Looney Labs and
Read moreThis year’s ALA Annual Conference in Chicago, Illinois, was brimming with opportunities to experience and learn about games. The Games and Gaming Round Table (GameRT)
Read moreThe American Library Association Conference from June 22-27, 2017 in Chicago is again bringing games and play into your libraries. Games and Gaming Roundtable (GameRT)
Read moreInclusive programming: The Power of Accessible Board Games An hour-long workshop addressing board game accessibility and universal design, ways to make board games accessible, and
Read moreHow Design Thinking is helping the library better understand the needs of gamers by Mariella Colon and Kristen Edson, both Librarians at Chicago Public Library. Using
Read moreNot only does the American Library Association’s Games and Gaming Roundtable (GameRT) manage International Games Day, but they are also active in transforming libraries. GameRT
Read moreBeyond the Game Night by Amy Neeser, Carolyn Bishoff, and Shannon Farrell Models for gaming services in academic libraries focus on two areas: collections and
Read moreUsing Meaningful Gamification to Motivate Library Users: A Hands-on Workshop by Scott Nicholson Meaningful Gamification is the use of game design elements to help someone find meaning in a
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