By Christine Martin-Resotko
RPG – three harmless letters that lead to looks of confusion on the faces of many librarians. Is my staff member asking for books about rocket propelled grenades, and how is that appropriate for teens? It’s a game, but where are the pieces? Dungeons and Dragons – isn’t that the one kids play in their basements? Here is some clarification for the non-RPG nerds out there.
I have been a RPG player since I was in college, and I still remember the odd looks I would get from non-players. Over the years, I have come up with this explanation.
• A tabletop role playing game (RPG) is where you and a group of 4-8 people
cooperatively tell a story that you make up as you go along.
• You have books with rules to guide your play, dice to help randomize the results of any action you wish to take, and one person who takes the role of the Game Master (GM) or Dungeon Master (DM), the person who guides the whole process.
• The whole thing takes place in the imaginations of the people playing. No, you don’t typically dress up (though maybe on Halloween), and yes, some people use miniatures. All you really need is a rule book, dice, paper, pencils, and a group of friends.
Sounds a little weird, right? Luckily, you can watch some fun games on YouTube now. They give you a good idea of how a game is played, and what a GM does during a session. My favorites are Force Grey and Titansgrave. “Wait – those two games are nothing alike! One is a fantasy game, Dungeons and Dragons, and the other is a sci-fi game, Titansgrave. You mean that there is more than one genre of game?”
When I started playing, back in the dark ages, I learned four different game systems in my first year: Advanced Dungeons and Dragons, Shadowrun, Champions, and Runequest. The genres for those were (in order) fantasy, cyberpunk, superhero, and fantasy. There is a genre for everyone, and I mean everyone. I will go over some of those in the next post, but here is a good place to get started.
There are some important things to consider when picking out your first game system:
What genre is your group interested in? I started my teen library group with good old Dungeons and Dragons 5e and Doctor Who, because they are popular due to current TV shows. For my upcoming adult group, I am starting with Leverage, because many of the adults in my area can more easily imagine being part of a Robin Hood-type heist in modern day than being a wizard in a fantasy realm or a time traveler.
How much structure do you need? Does your group need lots of rules to guide how they play, or can your group ad-lib like an improvisational theater troupe and don’t need much structure? My teen group loves the rules and figuring out how to use those rules to their advantage. In the adult group I assist with at another branch, most of our group is up for anything and rules aren’t as necessary.
What supplies do you need? You will always need pencils and paper, but the dice or randomizer you need will change from system to system. There are specialized dice for specific systems, dice with a number of sides from 4
to 20, or even playing cards. The systems will always tell you which you need right at the beginning of the book, usually in this format: d# where the # is the amount of sides the die has. An example would be d6 for your standard six-side die we all know from our Monopoly days.
I know this is a lot. I remember having to ask loads of questions about what to roll and what to add and “what does this thing on my character sheet mean?” My friends were patient with me, and I will be with you. It is a whole new world that you will be entering, and it is fantastic. The most important thing to remember is that this will be lots of fun.
What questions do you have about RPGs?
Christine Martin-Resotko is a Library Assistant with the Mason Branch of the
Capital Area District Libraries in Michigan. She has been a lifelong nerd, starting
when she saw Star Wars at the age of 5. She started playing RPGs when she was
in college, and within 4 years was invited by a gaming company to run their game
at GenCon, the biggest gaming convention in the country. She has run games in
over a dozen systems, and personally owns more than 30 game systems at this
time. Christine created the CADL Adventurers Club for her library system, which
encompasses a teen chapter at her branch which she runs and adult and kids
chapters at another branch that she assists with. Christine has a B.S. in
Anthropology from Michigan State University. She lives with her husband, son,
and their crazy cat.