From November 8-14, we are celebrating International Games Week for the first time as a virtual celebration! Read the official press release here and check out the list of resources (including recommended print & play games, here).
This week long event started out as National Games Day in 2008 – since then, it has grown to an international celebration that lasts a week long. We wanted to get you revved up for this year’s program – where libraries offer virtual gaming and print and play options for folks, so read about games and gaming in libraries and get ready to game on! And if you want to talk gaming in libraries in the current environment, what better place than to chat with others on our League of Librarian Gamers Facebook Group? The group is open to all, regardless of GameRT affiliation (although if you want to become a member, you can add it on to your ALA membership at a prorated amount).

Article Round-Up
- By the Numbers: International Games Week (American Libraries, 2019) – factoids about IGW – yay, trivia!
- Escape for the Isolated (American Libraries, 2020) – an article about Dungeons & Dragons going virtual in library programming.
- The Grand Old Tradition of Gaming at the Library (JSTOR, 2018) – a very brief history of game programs in public libraries.
- The Missing Piece (American Libraries, 2020) – an article about game development programs for teens in libraries – be inspired not just to run gaming programs but also to run game creation programs!
- Running a West Marches Campaign (GameRT Blog, 2020) – information on how to get started with one-off Dungeons & Dragons games for those who want to play but cannot sustain lengthy campaigns.
- TOR Players’ Advisory – recommendations for board games based on your favorite horror books and favorite sci-fi books.
Happy playing next week!