Middle School Games

General

The Mind

  • Ages 8+
  • 20 min
  • 2-4 players
  • Publisher: Pandasaurus Games
  • Designer: Wolfgang Warsh

The Mind is the ingenious, addictive and ridiculously fun game that everyone is buzzing about. How do you know what is in someone’s hands without speaking? How do you make the right decision when the game is on the line? The answers lie in this little box. But beware, once you enter The Mind, you will not be able to think about anything else.

Biology

Organ Attack

  • Age: 8+
  • 15 min
  • 2 – 6 players
  • Designer: Nick Seluck
  • Publisher: the Awkward Yeti

The object of Organ ATTACK is to remove your opponents’ organs before they remove yours. The last person to still have at least one organ is the winner! Use related afflictions to attack your opponents (for example, playing Gallstones on Gallbladder or Thyroiditis on Thyroid). The game requires absolutely no medical knowledge and only takes about one round to learn.

Chemistry

Chemistry FLUXX

  • Age: 8+
  • 2-5 players
  • 5-30 min
  • Designer: Andrew Looney
  • Publisher: Looney Labs

Chemistry Fluxx is the elemental card game where the rules are always changing. Use atoms and laboratory gear to match the current Goal and win! Chemistry Fluxx is the perfect compound of chance and skill, where you’ll not only be playing with elements and molecules, but you’ll also be learning about them! Chemistry Fluxx is so much fun you’ll be playing it more than periodically.

Earth Sciences

Erosion

  • Ages 10+
  • 2-5 players
  • 30 min
  • Designer: John C. Douglass, Phil Eklund
  • Publisher: Sierra Madre Games

Erosion is a geological card game that lasts only a half hour. Struggle to keep your mountain uplifted while weathering and eroding the mountains of other players. The deck is divided into sedimentary, igneous, and metamorphic rocks. The winner is the player who has the highest mountain, and accumulates the most material in his delta, with a bonus for fossils.

Coding

Potato Pirates

  • Ages 7+ (Community 14+)
  •   Designer: Aditya Batura, Seah Tat Leong, Fendy Lieanata, Lim Jia Xuan
  • Publisher: ThinkFun

Potato Pirates is a lethal combination of potatoes, programming, and piracy rolled into an epic card game. Roast, mash, or fry your opponents and send them down to Davy Jones’ locker — but before you can reign terror on the high seas, you have to first master the art of potato war. Use programming concepts such as functions, loops, and conditionals to fortify your attacks. If that’s not enough, you could just loot and hijack your way to victory by saving Potato King from the deadlock of doom. When in need, summon the Kraken to your aid and deny everything…

Engineering

Suspend

  • Age: 8+
  • 1-4 players
  • 15 min
  • Publisher Melissa & Doug

In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!

Physics

IceCool

  • Age: 6+
  • 2-4 players
  • 30 min
  • Designer: Brian Gomez
  • Publisher: Brain Games

Set in a penguin school, the 3D board is made up of 5 classrooms, using a unique ‘box in a box’ set up, and players use different flicking techniques to move their naughty penguin around corners and through doorways in the game board to win a fish, while the Hall Monitor tries to stop them. Everyone takes a turn being the Hall Monitor, so the number of rounds equals the number of players.

Math

Prime Climb

  • Age: 10+
  • 1-4 players
  • 20-45 min
  • Designer: Katherine Cook, Dan Finkel
  • Publisher: ThinkFun

Prime Climb is a perfect game for ages 10+ (or 8+ with adult guidance) to explore mathematical structure in multiplication, division, and prime numbers in a fast-paced, dynamic game of strategy and luck.

History

Roll Through the Ages

  • Age: 8+
  • 1-4 players
  • 30-45 minutes
  • Designer: Matt Leacock
  • Publisher: Eagle-Gryphon Games

Build a thriving civilization–in under an hour! Collect goods, assign workers to build cities and erect monuments, advance your civilization through cultural and scientific developments, but don’t forget to harvest enough food to feed your growing population. Grab those dice and Roll Through the Ages in this addictive and strategic game. Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points.

Reading / Literature

Bring Your Own Book

  • Age: 10+
  • 3-8 players
  • 20 min
  • Designer: Matthew Moore
  • Publisher: Gamewright

It’s easy. Players take turns drawing prompts from the deck, then race to find the best phrase in their own book that satisfies the prompt. Since you can use a different book each time, you can play it with any audience, and there’s a practically infinite supply of source material.

Art

Pastiche

  • Age: 10+
  • 2-4 players
  • 45-60 min
  • Designer: Sean MacDonald
  • Publisher: Eagle-Gryphon Games, Pegasus Spiele

In Pastiche, a world of beautiful colors comes alive as players choose commission cards picturing 23 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement and recreating the palette of colors used by the masters who created these works. Explore the paintings, palettes, and pasts of the artists in this unique and challenging game for the whole family.

World Languages

Kloo

  • Age: 8+
  • 1-4 players
  • 30 min
  • Designer: Andrew Finan

Using foreign word cards players must discover the meaning of words and place them in sentences to score points and chase each other around France or Spain on the way to the capital. The game uses sophisticated Discovery Learning Techniques to make language learning faster and a lot more fun.