Two July Programs

GameRT has two amazing programs coming right up that you don’t want to miss.

Learn and Play: Twine

When:  Jul 22, 2022 from 01:00 PM to 02:00 PM (CT)

Url: https://ala-events.zoom.us/meeting/register/tJAodO-tpzgiHdSeTCDZWMbmLoXMO3S0B8KR

Interested in creating your own games for instruction and outreach, or hosting a game-making session for patrons or students? In this Learn & Play, Amber Sewell will introduce participants to the interactive storytelling game platform Twine, give examples of how this dynamic tool can be used for a variety of instruction and programming projects, and walk participants through designing, prototyping, and creating their own games in Twine. Participants will have access to a shared folder in Google Drive with additional resources and the ability to upload the games they’ve created to share with others.

Presenter:
Amber Sewell is a Teaching and Learning Librarian at the University of Nevada, Las Vegas. She is interested in games and storytelling for instruction, and how instructional design and creativity can create engaging and effective learning experiences. She incorporates gaming into her work whenever possible, including designing short games for classroom use, working on cyber or murder mystery events, and more. As a gamer herself, she is a big fan of board games, running a virtual cat café, and playing D&D whenever she can find a local group.


To Build a Mystery, A Panel on How to Create a Virtual Mystery Hunt for Your Own Library

July 26, 2022 at 01:00 PM Central Time (US and Canada)

Url: https://ala-events.zoom.us/webinar/register/WN_Kc8JkSXyTJW3IF-forAmSA

Members of the American Library Association’s Games & Gaming Round Table (GameRT) and Graphic Novels & Comics Round Table (GNCRT) worked together over several months to create ALA LibLearnX’s (LLX) Virtual Mystery Hunt. 40 puzzles were interwoven together to create a 4 day puzzling experience and we have brought those members together again for a two-hour session to discuss how they did it. Planning the experience, building puzzles, playtesting and revising, creating a framework of play, as well as marketing and advertising will all be discussed.

Presenter:

Danielle Costello Reference Librarian, Louisiana State University


Questions? Email gamert@ala.org

This webinar is presented by the American Library Association’s Games & Gaming Round Table (GameRT). Registration for this webinar is free and open to anyone. This webinar will be recorded, but initial access to the recording will only be available to GameRT members. ALA membership information can be found here: http://www.ala.org/membership/joinala.

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